© 2015-2016 Nat One Productions. All rights reserved.
The Seed and Expand approach to scenario crafting:
Many GMs look for advice on how to create their own standalone scenarios. While there are no wrong ways, I can give you my process and see if it helps you along the way.
For me, scenarios, game sessions, or little mini arcs, all start with a seed; an idea, scene, or concept that I think will be really cool or interesting to present to my players. These can range in scope from "they encounter an apartment where all of the doors are labelled with sticky notes" to "my friends are playing themselves but with magic."
Any idea will work so long as I find it interesting or unique. Then, the trick is to logically extrapolate from the seed until you have a chain connecting your players to the seed, and then out from there. Like this...
How did my friends get their magic powers? Some weird spell.
Who cast the spelll? Some wizard who wants to incite chaos.
What else is the wizard doing? Probably burning the town down.
And extrapolate from there until you have an adventure for your friends.
Try this out with a particular scene you want to see happen, and let us know how it worked out for you! We always love hearing from you. <3!