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Obleeq is clearly a Dungeons & Dragons-based game. But what's the world itself look like? How is it structured? What in the hell is a Dasport? We keep throwing around terms and giving you all some exposition during the episodes, but wouldn't it be nice to have something you could more easily reference? We think so. That's why we're going to be frequently updating you with actual world-building stuff. Eventually we're shooting for presenting you with a map...Until then, enjoy utilizing your imaginations and then becoming upset when it doesn't match your preconceived vision!
Obleeq is an archipelago in the middle of an endlessly vast ocean.
No no, it's literally endlessly vast. So vast, that a couple of days into the trip you somehow manage to turn yourself around and end up right where you started.
Funny how that works, no?
The Human settlement is known as Dasport. The orchard directly north of Dasport contains a towering cathedral/college/weather observatory dedicated to the worship of Walt and the study of magic. Walt is the god of magic and weather. He is most often depicted as a bearded man, stooped with age and a glint of senility in his eye. Followers of Walt strive to understand the magic inherent in the world, which they believe is most apparent in the existence of weather. Whereas druids and wizards are often seen as opposing forces, in Obleeq they are merely different aspects of Walt.
Dasport itself is largely agrarian, with magic filling all of the roles that most species have since replicated with engineering. Education is considered the highest form of culture in Dasport, and every Dasportian child is given a rudimentary education in the arcane arts. Golems and other magical constructs are common fare, and there are strict laws regarding the use of engineering products. Steam and combustion are most notably regulated as it is seen as negatively effecting the quality of the fruits in the legendary Great Orchard.
The Great Orchard is a collection of fruit, nut and berry trees that are carefully curated by the high priest of Walt and his acolytes. Human-Common is used as the trade language primarily for it's linguistic simplicity when compared to Dwarven.